Tag Archive for 'optimizations'

iOS Development Optimizations Part 2 – Map Design


The key to having great content is having great tools. Well, that, talent, and dedication. We do have a great map editor that we use for our level design, though. †Not only does a custom-built tool make designing our levels much easier, it allowed me another opportunity to apply some optimizations. For Townrs Defender, we […]

iOS Development Optimizations Part 1 – Sprite Engine


In the time between Townrs Defender and Spires, I had the opportunity to rework the sprite engine to optimize performance in many ways. †You may remember that Townrs Defender had a number of, in particular, memory issues – on older devices it would frequently have to disable music to guarantee it would run. †So, memory […]